Traditional computer-based training (CBT) is a thing of the past. From the authors of "Hacking Exposed: Industrial Control Systems," we bring you the industry's first cyber security "Red Team vs. Blue Team" multi-player computer game (but you can call it a "training platform" if you really want to). Battle head-to-head in a revolutionary new and immersive way to learn cybersecurity, from awareness to how to attack and defend cyber assets! Students of all levels can even play the part of the "hacker" without the need for a technical learning curve.
Bring your industrial training and demos to the next level with ThreatGEN VR, industrial process simulation technology. Our VR ready, high fidelity process simulations provide students and viewers engaging visual feedback with stunning realism. Connect real-world digital PLCs to our virtual process environment or interact with completely virtualized systems through ethernet and several supported industrial protocols.
Tired of the same old boring incident response tabletop exercises and training? Take your incident response training and tabletop exercises to the next level with the power of immersive gamification. Keep participants engaged and entertained with stunning cinematic visuals and multi-player computer gaming interfaces.
We are changing the way you learn cyber security!
Cyber security training is offered in a variety of formats from instructor-led training to computer-based training (CBT). People learn in different ways and there is hardly a substitute for quality instructor-led and hands-on training, but there are several downsides to these traditional training methods.
CBTs are often "dry" and boring, causing employees to rush through them. As a result, their ability to learn and retain the information presented is significantly diminished. Instructor-led training is usually time-consuming and costly, which is not optimal, or even viable in many cases, for resource-constrained organizations and individuals.
Gamification offers an effective alternative that is engaging and... entertaining! But when we say "gamification", we aren't just talking about points and badges. ThreatGEN™ gamification puts the students right in the middle of a fun, engaging story-line and environment where they participate in the narrative (often in competition with other students) and are held accountable for their actions, success, and mistakes. There have been several studies conducted about the effects of gamification, but we don't need studies to tell us that when we are presented with something entertaining we will naturally be more interested and engaged. Combine this fact with an immersive environment where learners are part of the action, their decisions have immediate consequences and rewards, and you have a more effective training method. This not only improves knowledge retention but learners will actually enjoy it! Because of the natural adversarial environment and consequence-based decisions, cyber security is a perfect subject for gamification.
ThreatGEN™ offers revolutionary cyber security training using the same cutting-edge gaming technology actually being used in the computer and console gaming industry! Our courses are engaging and effective, and come at a much lower cost to your time and budget. YOU WIN!
Shall We Play A Game?
Are you ready to take your cyber security training program to the next level? Contact us now to get a demo, receive release updates or ask us a question!